Transforming entertainment and social models to provide new experiences
Currently, people surrounded by rich entertainment and social content can access a variety of entertainment and social experiences. For example, playing voice teaming games with friends, exploring unknown continents in an open gaming world, cheering idols at crowded concert venues, and so on.
But such entertainment and social experiences have boundaries, and online, it is difficult for people to obtain a real experience comparable to offline; Offline, due to geographical and social factors, it is possible to have an impact on meeting friends and hosting entertainment activities.
The metaverse can provide users with a virtual world that supports real-time free interaction and brings real immersive experiences. Here, users can gather with friends anytime, anywhere in various virtual scenes full of sci-fi colors, and truly experience a variety of social activities. At the same time, users are not only experienced users of the metaverse, but also creators of the metaverse, who can use various creative tools to design new social spaces, new games, and more. The metaverse will create new entertainment and social models to enrich users' entertainment and social experiences.
In this regard, the VR social platform VRChat provides users with a virtual social experience similar to the metaverse. In VRChat, users can freely create their own virtual images, and design themselves as cute anime girls, genies with ears and tails, etc. Users can interact with others through virtual avatars, and even touch other virtual avatars.